Interesting mechanics, I found the dash stamina a bit reduntant and useless as there is already the dash cooldown to avoid spamming
the domain zones should be circles
the waves should be continuos up to a max of enemies or make the zone complete when no enemies available, otherwise I can just eliminate every enemy and then camp on top of the domain zone without any tension.
the upgrades should either be many more, randomized each run and awarded more frequently to make each wave feel good, or as it currently is, if there are only 3 awarded every 5 runs, 1 is always left out, and if it happens to be the damage one, the run is significantly more tedious
the enemies are simple yet each unique in its own way, making the game play feel fun overall despite all the critiques I made previously.
I am proud of you Ambrogioo :D
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Interesting mechanics, I found the dash stamina a bit reduntant and useless as there is already the dash cooldown to avoid spamming the domain zones should be circles the waves should be continuos up to a max of enemies or make the zone complete when no enemies available, otherwise I can just eliminate every enemy and then camp on top of the domain zone without any tension. the upgrades should either be many more, randomized each run and awarded more frequently to make each wave feel good, or as it currently is, if there are only 3 awarded every 5 runs, 1 is always left out, and if it happens to be the damage one, the run is significantly more tedious the enemies are simple yet each unique in its own way, making the game play feel fun overall despite all the critiques I made previously. I am proud of you Ambrogioo :D
Thanks for playing :)